OBJECT OF PETRANGOLA: The objective of Petrangola is to be the last player remaining in the game.
NUMBER OF PLAYERS: 3 to 12 Players
MATERIALS: A 40-card Italian deck, tokens, and a flat surface.
TYPE OF GAME: Commerce Card Game
OVERVIEW OF A PETRANGOLA
Petrangola is a commerce card game playable by 3 to 12 people, though said to be best with 6 or 7. The goal of the game is to outlast your opponents and be the final player remaining.
Petrangola is usually played for stakes and allows for each player to rebuy in if they so choose once per game. Players should determine before the game begins how much a single stake is.
Players will each pay a stake to start the game. The first dealer is chosen at random and passes to the right for future rounds. Each player is also given 3 tokens.
The dealer will shuffle and allow the player to their left to cut the deck. They will then deal each player a hand of 3 cards counterclockwise. The dealer may not look at his hand yet.
The remaining cards form a stockpile, and the 메이저토토 will draw the top 3 cards of the deck and secretly look at them. The dealer may then choose if they would like to keep these 3 cards as their hand for the round or if they would like to keep their unknown hand they were dealt.
If the dealer chooses not to keep the cards, they are flipped face up into the center play area. These cards are called the monte.
If the dealer decides to keep the cards, their unknown hand is flipped face up into the center and becomes the monte. If this option is chosen it also counts as a knock (described below), and the round will only consist of one round.
Card and Hand Ranking
The ranking of cards is Ace (high), King, Horse, Jack, 7, 6, 5, 4, 3, and 2 (low).
The hand ranking is Petrangolone (high), sequence, run, and 3-card (low).
A sequence is 3 cards all the same suit in ranking order. To rank sequences the one with the highest card wins.
A run consists of 3 cards all the same rank. This does not include aces as they are a special hand discussed below. To rank runs the lowest ranked set of cards wins.
For a 3-card hand you total the value of the cards of a single suit in your hand. The point value for cards is Aces are worth 11 points, Kings through Jacks are worth 10 points, and all other cards are worth their numeric value. To rank 3-card hands the higher value wins.
Starting with the player to the right of the dealer, gameplay is counterclockwise. On a player’s turn they may do one of a few things. A player may choose to not exchange cards from their hand and knock. They may choose to exchange 1 or 2 cards from their hand with cards from the monte, or a player may choose to exchange their entire hand for the monte and knock.
A knock always triggers the end of the game. The remaining players all have 1 remaining turn to exchange from their hand if they choose to. They may choose in the last turn to exchange 0 to 3 cards from the monte.
After a round is concluded all hands are revealed. The player with the lowest ranked hand is the loser and must lose a token. If players tie for lowest hand, they all lose a token.
Once a player loses all their tokens they are eliminated from the game. A player may choose before the next deal begins to buy themselves back into the game once. If a player does, they get tokens equal to those of the player with the lowest number of tokens still in the game.
A player with a hand of 3 aces has a special hand called Petrangolone. This hand can never lose a round, and the player gains a token. A player may gain more than 3 tokens this way.
END OF GAME
The game comes to an end when there is only one player remaining. That player is the winner. Very rarely the last remaining players would all be eliminated in the last round if this occurs the dealer of that round wins.
RED LIGHT GREEN LIGHT 1,2,3 OBJECT OF RED LIGHT GREEN LIGHT 1,2,3: The objective of Red Light Green Light 1,2,3 is to be the first player to have no cards remaining in your hand. NUMBER OF PLAYERS: 2 to 6 Players MATERIALS: 105 Playing Cards and Instructions TYPE OF GAME: Family Card Game AUDIENCE: Ages 5 and Up OVERVIEW OF RED LIGHT GREEN LIGHT 1,2,3 This game is perfect for quick, fun, family play. It is a wonderful game to teach sequential order and practice it with some speed! The goal is to place as many cards as you can in the order Red Light, Green Light, 1, 2, 3, and start all over again! One mess up may set you back for the entire game, so 토토사이트추천 sure you are on your toes and ready to throw down some cards. This game is perfect for any family event where boredom is a potential! SETUP To setup the game, shuffle the cards and deal seven cards to each player. Once the deck is in the middle of the playing area and all players are prepared, the game is ready to begin! GAMEP
WATERWORKS OBJECT OF WATERWORKS: The objective of Waterworks is to be the first player to complete a continuous pipeline that is able to carry water from their faucet valve to their spout card. NUMBER OF PLAYERS: 2 to 5 Players MATERIALS: One Hundred and Ten Pipe Cards, One Bathtub Card Tray, Ten Metal Wrenches, and Instructions TYPE OF GAME: Card Game AUDIENCE: 8+ OVERVIEW OF WATERWORKS Waterworks is the game that is full of wet and wild fun! Fix leaky pipes, while also making other player’s pipes leak, preventing them from continuing their pipeline! The first player to complete their pipeline wins the game! Will it be you? Play and see! SETUP To begin setup, remove all spout and valve cards from the deck. Give each player one spout card and one valve card, any extras may be sat to the side. Also give each player two metal wrenches. Have each player place their valve card in a vertical position, facing up, and on their right side of the playing area. Shuffle the whole deck and
FIVE-MINUTE DUNGEON OBJECT OF FIVE-MINUTE DUNGEON: The object of Five-Minute Dungeon is to defeat all seven Dungeon levels without running out of cards or running out of time! NUMBER OF PLAYERS: 2 to 6 players MATERIALS: 250 Cards, 5 Two Sided Hero Mats, 5 Boss Mats TYPE OF GAME: Cooperative Board Game AUDIENCE: 8+ OVERVIEW OF FIVE-MINUTE DUNGEON Go with your team through seven treacherous Dungeons, with foes found throughout, with only five minutes to complete each one. Communication and teamwork are a must, or else your team will quickly run out of time and perish. Once the five-minute timer begins, players must rush to defeat the foes found within the Dungeon. To defeat them, players must work as a team to match their symbols, which all players have differing ones. Cooperate, travel through difficult Dungeons, and win the game! SETUP To begin set up, have all players choose which hero they would like to represent them throughout the game. Player should then collect the deck