OBJECT OF PIT: The objective of Pit is to control the market on Flax, Corn, Barley, Hay, Rye, Wheat, and Oats.
NUMBER OF PLAYERS: 3 to 8 Players
MATERIALS: 74 Playing Cards, a Silver Playing Bell, and Instructions
TYPE OF GAME: Party Card Game
OVERVIEW OF PIT
Pit is a fun, yet hectic, card game that is all about cornering the market on important commodities, such as wheat and rye. Players will attempt to collect all nine cards of a specific type, while yelling and trading with other players. All players will attempt to gather their needed cards simultaneously, so be prepared for yelling!
To begin setup, choose a player to be the dealer and place the silver bell in the middle of the playing area. The dealer will then shuffle all the cards together and give each player nine cards. The players then have thirty seconds to organize their hand. Here they will also choose which commodity they are going to try to corner.
When everyone has had a chance to sort their cards, the dealer announces the exchange is open by ringing the bell! The game begins!
Trade will begin, so all players may attempt to 먹튀검증사이트 trades at the same time. Players may trade up to four cards of the same suit at a time, announcing the trade by yelling the number of cards they are trying to trade. They may not announce the suit that the cards are, but only the number of cards they are trying to get rid of.
If a player wants to complete the trade, they must yell out the same number as the player they are attempting to trade with. They will then trade the same number of cards, all the same suit. Players may alter the number of cards that they are trading to match that of other players if need be.
Play continues like this until a player has all nine cards of the same commodity. The player with all nine cards must quickly ring the bell and announce that they have cornered the market on whatever supply they have gathered. This win is recorded on the score pad. All cards are then reshuffled and the game restarts!
The first player to win five hundred points wins the game!
END OF GAME
The game comes to and end when a player wins five hundred points. If a player corners a commodity, they earn the number of points that are designated on the cards!
RED LIGHT GREEN LIGHT 1,2,3 OBJECT OF RED LIGHT GREEN LIGHT 1,2,3: The objective of Red Light Green Light 1,2,3 is to be the first player to have no cards remaining in your hand. NUMBER OF PLAYERS: 2 to 6 Players MATERIALS: 105 Playing Cards and Instructions TYPE OF GAME: Family Card Game AUDIENCE: Ages 5 and Up OVERVIEW OF RED LIGHT GREEN LIGHT 1,2,3 This game is perfect for quick, fun, family play. It is a wonderful game to teach sequential order and practice it with some speed! The goal is to place as many cards as you can in the order Red Light, Green Light, 1, 2, 3, and start all over again! One mess up may set you back for the entire game, so 토토사이트추천 sure you are on your toes and ready to throw down some cards. This game is perfect for any family event where boredom is a potential! SETUP To setup the game, shuffle the cards and deal seven cards to each player. Once the deck is in the middle of the playing area and all players are prepared, the game is ready to begin! GAMEP
NO THANKS OBJECT OF NO THANKS: The objective of No Thanks is to be the player with the lowest score at the end of the game. NUMBER OF PLAYERS: 3 to 7 Players MATERIALS: 33 Playing Cards and 55 Counters TYPE OF GAME: Party Card Game AUDIENCE: 8+ OVERVIEW OF NO THANKS No Thanks is an awesome game that is full of player interactions. This game is fun, fast paced, and perfect for family game night! Simply draw cards, use your counters to avoid taking cards, and gather the cards with the lowest points. The player with the lowest points at the end of the game becomes the winner! SETUP First, shuffle all the cards. Remove nine of them and place them back in the box, do not look at which cards you are returning to the box. The shuffled deck can be placed face down in the middle of the table. Next, divvy out the counters to the players. If there are three to five players, each player will get eleven counter, six players get nine counters, and seven players get seven counters. Any other c
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