OBJECT OF POETRY FOR NEANDERTHALS: The objective of Poetry for Neanderthals is to score the most points by correctly guessing secret words or phrases.
NUMBER OF PLAYERS: 2 or More Players
MATERIALS: 200 Poetry Cards, 1 Sand Timer, 1 Poetry Point Slate, 1 Team Point Slate, 1 NO! Stick, 20 Grok’s Words of Love and Sad Cards, and Instructions
TYPE OF GAME: Party Word Game
OVERVIEW OF POETRY FOR NEANDERTHALS
Poetry for Neanderthals is perfect for those that are eloquently spoken. Speak in only one syllable words, attempting to give clues to your team to help them guess your secret phase. If you speak too well, or use words with more than one syllable, then you get hit with the NO! Stick, a two feet long, inflatable club. This game will force you to sound a little dumb.
Are you prepared to dive into this hilarious, yet challenging, game of simple vocabulary? Easy, right? Wrong. Find out for yourself!
To begin setup, players form two teams, Team Glad and Team Mad. If there is an odd number of players, one player may be the permanent judge until the next round of gameplay. Players should be positioned around the playing area in alternating team positions.
Team Glad will be the first to go, and they will pick a player from their team to be the first Neanderthal by placing the Poet Point Slate directly in front of them. The player from Team Mad who can see the card in the Neanderthal’s hand gets to hold the NO! Stick, dealing punishment as needed.
Grok’s cards may stay in the box until later in the game. The Team Point Slate may be placed in the middle of the playing area, so points can be easily counted. The timer will be used throughout the course of the game, so ensure that it is out and easily accessible. The Poetry Cards may be shuffled and placed in the middle of the playing area as well, facing down. The game is ready to begin!
The opposing team will begin the timer, it gives you 90 seconds with your Poetry Card. Decide whether to try to get your team to say the one-point word or the three-point phrase using only words with one syllable. All players on your team may shout words a the same time attempting to guess. If 사설토토사이트 guesses correctly, say “Yes!” and place the card on the Poet Point Slate.
If your team guesses the one-point word, you may either finish there or attempt the three-point phrase to earn two more points. If any rules are broken, you lose the card and place it in the “Oops” spot. If you begin with the three-point phrase instead, and your team guesses the word, you may still earn that point and then continue on to the phrase.
If you decide to skip a card, or you break a rule, you will lose one point and place the card in the “Oops” spot. You can only use one syllable words, but you may use any word after one of your team players has said that word, giving you an advantage!
You may not say any word, or portion of the word, on your card unless a team member has said it aloud. You cannot use any form of gestures. You cannot use “sounds like” or “rhymes with”. You may not use abbreviations or other languages. If it feels like cheating, it probably is.
If any rules are violated, you will be whacked with the NO! Stick. Your card will then be taken by the opposing team and placed on their 1-point spot.
A player’s turn ends whenever the timer runs out. The other team will then have a turn. The game comes to an end when all players have had a turn being a Poet.
END OF GAME
Once all of the players have had their turn as a Poet, the points on each team’s Point Slate are tallied. The team who has the most points at the end of the game, wins!
RED LIGHT GREEN LIGHT 1,2,3 OBJECT OF RED LIGHT GREEN LIGHT 1,2,3: The objective of Red Light Green Light 1,2,3 is to be the first player to have no cards remaining in your hand. NUMBER OF PLAYERS: 2 to 6 Players MATERIALS: 105 Playing Cards and Instructions TYPE OF GAME: Family Card Game AUDIENCE: Ages 5 and Up OVERVIEW OF RED LIGHT GREEN LIGHT 1,2,3 This game is perfect for quick, fun, family play. It is a wonderful game to teach sequential order and practice it with some speed! The goal is to place as many cards as you can in the order Red Light, Green Light, 1, 2, 3, and start all over again! One mess up may set you back for the entire game, so 토토사이트추천 sure you are on your toes and ready to throw down some cards. This game is perfect for any family event where boredom is a potential! SETUP To setup the game, shuffle the cards and deal seven cards to each player. Once the deck is in the middle of the playing area and all players are prepared, the game is ready to begin! GAMEP
NO THANKS OBJECT OF NO THANKS: The objective of No Thanks is to be the player with the lowest score at the end of the game. NUMBER OF PLAYERS: 3 to 7 Players MATERIALS: 33 Playing Cards and 55 Counters TYPE OF GAME: Party Card Game AUDIENCE: 8+ OVERVIEW OF NO THANKS No Thanks is an awesome game that is full of player interactions. This game is fun, fast paced, and perfect for family game night! Simply draw cards, use your counters to avoid taking cards, and gather the cards with the lowest points. The player with the lowest points at the end of the game becomes the winner! SETUP First, shuffle all the cards. Remove nine of them and place them back in the box, do not look at which cards you are returning to the box. The shuffled deck can be placed face down in the middle of the table. Next, divvy out the counters to the players. If there are three to five players, each player will get eleven counter, six players get nine counters, and seven players get seven counters. Any other c
JAIPUR OBJECTIVE OF JAIPUR: Be the first player to win two Seals of Excellence NUMBER OF PLAYERS: 2 players CONTENTS: 55 cards, 60 tokens TYPE OF GAME: Set Collection AUDIENCE: Adults INTRODUCTION OF JAIPUR Jaipur is a two player set collection game in which players are competing to become the greatest trader in the land. Each turn, players will either collect or sell goods, and they will work towards gathering the greatest number of rupees. Whoever collects the most rupees earns a Seal of Excellence, and the first player to earn two Seals wins the game! CONTENTS The deck consists of 55 goods cards composed of: 6 diamonds, 6 gold, 6 silver, 8 cloth, 8 spice, 10 leather, and 11 camels. There are 60 tokens including: 38 goods tokens, 18 bonus tokens, 1 camel token, and 3 Seals of Excellence SETUP Begin setup by placing three camel cards face up in the middle of the playing space. This begins the marketplace. Shuffle the remaining cards and dole out five cards to each player.