OBJECTIVE OF DOS: The first player to earn 200 points or more wins the game.
NUMBER OF PLAYERS: 2 – 4 players
NUMBER OF CARDS: 108 cards
TYPE OF GAME: Hand shedding
AUDIENCE: Kids, Adults
INTRODUCTION OF DOS
DOS is a hand shedding card game published by Mattel in 2017. It is considered a more challenging follow up to UNO. Players are still trying to be the first to empty their hand, but rather than playing a single card to one discard pile, players are making matches to multiple cards in the center of the playing space. Players can make matches with one or two cards; matching by number is required. Color match bonuses are also possible and allow the player to shed more cards from their hand. As the number of cards in the center increases, more possible matches become available.
The DOS deck is made up of 108 cards: 24 Blue, 24 Green, 24 Red, 24 Yellow, and 12 Wild DOS cards.
WILD # CARD
The Wild # card can be played as any number in the card’s color. The number must be announced when the card is played.
WILD DOS CARD
The Wild DOS card counts as a 2 of any color. The player decides the color when they play the card. If the Wild Dos card is in the Center Row, the player decides what color it is as they match to it.
Draw cards to determine who is the first dealer. The player who drew the highest card deals first. All non-number cards are worth zero. Shuffle and dole out 7 cards to each player.
Place the rest of the deck face down in the center of the playing space. Turn up two cards beside each other. This forms the Center Row (CR). A discard pile will be formed on the opposite side of the draw pile.
The deal passes left each round.
During the game, players are trying to shed cards from their hand by making matches with the cards that are in the CR. There are a few ways to do this.
Single Match: One card is played to the CR that matches by number.
Double Match: Two cards are played with numbers that when added together equal the value of one of the CR cards.
A player can match each card in the CR one time.
If the card or cards played also match in color to the CR card, players earn a Color Match Bonus. The bonus is earned for every single match.
Single Color Match: When the card played to the CR matches in number and color, the player may place another card from their hand face side up in the CR. This increases the number of cards locat in the CR.
Double Color Match: If a Double Match is made that adds up to the number, and both cards match the color of the CR card, the other players are penalized by drawing one card from the draw pile. Also, the player who made the Double Color Match puts one card from their hand face side up in the CR.
If a player cannot or does not want to play any cards, they draw a card from the draw pile. If that card is able to be matched to the CR, the player may do so. If a player draws and is unable to make a match, they add one card face up to the CR.
ENDING THE TURN
At the end of a player’s turn, they collect any matching cards they played to the CR along with the CR cards the matches were played upon. Those cards go onto the discard pile. When there are fewer than two CR cards, refill it back to two from the draw pile. If the player earned any Color Match Bonuses, they should add their cards to the CR as well. It is possible for the CR to contain more than two cards.
Remember, a player can match to as many cards as possible in the CR one time.
ENDING THE ROUND
The round ends once a player gets rid of all the 안전놀이터추천 from their hand. That player will earn points for the remaining cards in everyone else’s hands. If the player that goes out earns a Double Color Match bonus, everyone else must draw before the score is tallied up for the round.
Continue playing rounds until the endgame condition is met.
The player who emptied their hand earns points for the cards still in their opponents’ possession.
Number cards = the value of the number on the card
Wild DOS = 20 points each
Wild # = 40 points each
The first player to reach 200 points or more is the winner.
RED LIGHT GREEN LIGHT 1,2,3 OBJECT OF RED LIGHT GREEN LIGHT 1,2,3: The objective of Red Light Green Light 1,2,3 is to be the first player to have no cards remaining in your hand. NUMBER OF PLAYERS: 2 to 6 Players MATERIALS: 105 Playing Cards and Instructions TYPE OF GAME: Family Card Game AUDIENCE: Ages 5 and Up OVERVIEW OF RED LIGHT GREEN LIGHT 1,2,3 This game is perfect for quick, fun, family play. It is a wonderful game to teach sequential order and practice it with some speed! The goal is to place as many cards as you can in the order Red Light, Green Light, 1, 2, 3, and start all over again! One mess up may set you back for the entire game, so 토토사이트추천 sure you are on your toes and ready to throw down some cards. This game is perfect for any family event where boredom is a potential! SETUP To setup the game, shuffle the cards and deal seven cards to each player. Once the deck is in the middle of the playing area and all players are prepared, the game is ready to begin! GAMEP
WATTEN OBJECT OF WATTEN: The objective of Watten is to be the first team to score 11 or more points. NUMBER OF PLAYERS: 4 Players MATERIALS: 32 Card German Suited Deck, Paper, and a Pencil TYPE OF GAME: Trick Taking Card Game AUDIENCE: Adults OVERVIEW OF WATTEN Watten is a sociable card game that is played throughout the Alps in Southern Germany to Tyrol. The game allows for four players to separate into teams, and through teamwork, win the game. As a slight variation of most trick taking games, players may increase the points that are at stake, depending on how brave they are. Are you prepared to test your German heritage and play Watten? SETUP To begin setup, four players will divide into two teams. The dealer, chosen by the players, will shuffle the cards, allowing the player on their left to cut the deck. The cut card is presented to the group. If it is a Kritische, a German card similar to a Queen, then the cutter gets to keep it for themselves. If that reveals another Kri
ZANDARI OBJECT OF ZANDARI: The objective of Zandari is to be the first team to earn 11 points. NUMBER OF PLAYERS: 2 to 4 Players MATERIALS: 1 Standard Deck of Cards TYPE OF GAME: Fishing Card Game AUDIENCE: Adults OVERVIEW OF ZANDARI Zandari is a strategic fishing game, allowing teams to collect cards in an attempt to reach the highest number of points first. This game may be as quick or as long as the players want it to be. Using a simple deck of cards makes it easy to be played any and everywhere. Attempt to beat another team by strategically playing your cards in an attempt to capture as many as possible. The first team to reach 11 points wins the game! SETUP To begin setup, have players separate into two-player teams. Any player may be the first dealer, and then the deal with pass to the left. The dealer will shuffle the cards, and the player to the right of the dealer must cut the cards, cutting at least four cards from both sides of the deck. The cutter will remove the bot