OBJECT OF PEGS AND JOKERS: The objective of Pegs and Jokers is to be the first team to have all their pegs home.
NUMBER OF PLAYERS: 4,6, or 8 players
MATERIALS: 3 to 4 Standard decks of 52 cards, 2 jokers for each deck, a Pegs and Jokers board for their number of players, and a flat surface.
TYPE OF GAME: Racing Card/Board Game
OVERVIEW OF PEGS AND JOKERS
Pegs and Jokers is a racing card/board game for 4, 6, or 8 players. The goal of the game is to get all your team’s pegs home before your opponents.
This game is played in partnerships. So, there will be two teams of 2, 3, or 4 depending on the number of players. Each teammate sits between two opponents.
For each number of players, a slightly different board is used. If you have a board that allows all player numbers there will be a specified part of the board for you to use. In a 4-player game, you use a 4-sided board. In a 6-player game, a 6-sided board is used, and for an 8-player game, an 8-sided board is used.
For an 8-player game, 4 decks and 8 jokers are used. For all other games, 3 decks, and 6 jokers are used.
Each player will pick their color. They will then set up their colored side of the board. All their pegs must be in the starting area, marked by a colored circle usually.
The first dealer is chosen randomly and passes to the left for each new deal. The deck is shuffled and the player to the dealer’s right may cut the deck.
The dealer then deals each player a hand of 5 cards. The remaining deck is placed centrally as a draw pile.
The cards in this game are used to move your pieces and all move your piece differently.
To move your pegs from the starting area you need either an Ace or a face card.
When using an ace to move along the track, it can be used to move one of your out pegs one space.
A King, Queen, and Jack when used to move a peg along the track, it moves the piece 10 spaces.
Cards valued 2, 3, 4, 5, 6, 9, and 10 are all used to move a piece along the track and move a number of spaces that correspond with their numeric value.
7s can be used to either move one piece forward 7 spaces or move 2 pieces up to a cumulative 7 spaces.
8s move a piece backward 8 spots along the track.
Jokers can be used to any of your pegs (even ones in the starting area) into any spot occupied by another player (either an opponent or a teammate).
The game starts with the player to the left of the dealer and continues clockwise. On a player’s turn, they will draw up to 6 cards in hand. They will play one card from hand to the discard pile, and move their piece along the track.
If a player has a card that can move their peg along the track legally, (except for a joker) it must be played. If you do not have a card to play to move, you may discard one card into the discard pile and draw another from the draw pile; this ends your turn.
To move out of your start area you’ll need to play an ace, King, Queen, Jack, or Joker. all these, except the joker, will move one peg from your start area to the peg hole just outside of it called the “come out” space.
You cannot pass over or land on your own peg. You can pass over and land on another player’s pegs. Passing over does nothing but if you land on another player’s peg you move it. If it’s an opponent’s peg it is sent back to their starting area, but if it’s a teammate’s peg it is sent to their “in-spot” (discussed later). If this spot is already occupied with a peg of that player’s color, then it cannot be move. The move altogether cannot be performed.
You never have to play a joker. If you do 토토사이트 you follow the same rules above for landing in another player’s spot.
Moving Pieces Home
Once a player has moved their peg around the board you will approach your “in-spot” and your home area. The “in-spot” is a hole right in front of the colored home area just of the track. If you are forced to move past your “in-spot” you must go around the entire board again or use a card to back up behind it.
To move into your home area you must have a card that will move you past your ”in-spot” a number of spaces to move you onto the track. Remember though if you don’t move it all the way into the back of the home area other pegs cannot move past it.
Once you move all your pegs into the home area you are done. On your future turns, you may help move the pegs of the teammates closes to your left that still has pegs to move home.
END OF GAME
The game ends when a team gets all their pegs into their home areas. This team is the winner.
RED LIGHT GREEN LIGHT 1,2,3 OBJECT OF RED LIGHT GREEN LIGHT 1,2,3: The objective of Red Light Green Light 1,2,3 is to be the first player to have no cards remaining in your hand. NUMBER OF PLAYERS: 2 to 6 Players MATERIALS: 105 Playing Cards and Instructions TYPE OF GAME: Family Card Game AUDIENCE: Ages 5 and Up OVERVIEW OF RED LIGHT GREEN LIGHT 1,2,3 This game is perfect for quick, fun, family play. It is a wonderful game to teach sequential order and practice it with some speed! The goal is to place as many cards as you can in the order Red Light, Green Light, 1, 2, 3, and start all over again! One mess up may set you back for the entire game, so 토토사이트추천 sure you are on your toes and ready to throw down some cards. This game is perfect for any family event where boredom is a potential! SETUP To setup the game, shuffle the cards and deal seven cards to each player. Once the deck is in the middle of the playing area and all players are prepared, the game is ready to begin! GAMEP
WATTEN OBJECT OF WATTEN: The objective of Watten is to be the first team to score 11 or more points. NUMBER OF PLAYERS: 4 Players MATERIALS: 32 Card German Suited Deck, Paper, and a Pencil TYPE OF GAME: Trick Taking Card Game AUDIENCE: Adults OVERVIEW OF WATTEN Watten is a sociable card game that is played throughout the Alps in Southern Germany to Tyrol. The game allows for four players to separate into teams, and through teamwork, win the game. As a slight variation of most trick taking games, players may increase the points that are at stake, depending on how brave they are. Are you prepared to test your German heritage and play Watten? SETUP To begin setup, four players will divide into two teams. The dealer, chosen by the players, will shuffle the cards, allowing the player on their left to cut the deck. The cut card is presented to the group. If it is a Kritische, a German card similar to a Queen, then the cutter gets to keep it for themselves. If that reveals another Kri
ZANDARI OBJECT OF ZANDARI: The objective of Zandari is to be the first team to earn 11 points. NUMBER OF PLAYERS: 2 to 4 Players MATERIALS: 1 Standard Deck of Cards TYPE OF GAME: Fishing Card Game AUDIENCE: Adults OVERVIEW OF ZANDARI Zandari is a strategic fishing game, allowing teams to collect cards in an attempt to reach the highest number of points first. This game may be as quick or as long as the players want it to be. Using a simple deck of cards makes it easy to be played any and everywhere. Attempt to beat another team by strategically playing your cards in an attempt to capture as many as possible. The first team to reach 11 points wins the game! SETUP To begin setup, have players separate into two-player teams. Any player may be the first dealer, and then the deal with pass to the left. The dealer will shuffle the cards, and the player to the right of the dealer must cut the cards, cutting at least four cards from both sides of the deck. The cutter will remove the bot