OBJECTIVE OF TUSSIE MUSSIE: The player with the most points at the end of the third round wins
NUMBER OF PLAYERS: 2 – 4 players
NUMBER OF CARDS: 18 cards
TYPE OF GAME: Set Collection
INTRODUCTION OF TUSSIE MUSSIE
Tussie Mussie is a card drafting and set collection game designed by Elizabeth Hargrave. She is best known for the medium weight strategy game, Wingspan. In Tussie Mussie, players take turns drawing and offering their opponent’s cards while keeping what is not chosen. As players draft cards, they will build a bouquet of flowers with the goal of scoring as many points as possible. This is done by completing sets of flower types and hearts. The player with the highest score at the end of the third and final round wins the game.
A print and play edition can be purchased from PNP Arcade, and the game can also be found on Button Shy Games as part of their line of wallet games.
THE CARDS & THE DEAL
Utilizing 18 cards, Tussie Mussie’s deck is composed of five colors: purple, grey, yellow, pink, and red. Each card within the colors is host to a different flower, and most of the cards have a special scoring condition that should be considered while drafting.
Shuffle all 18 cards and place them face on the table leaving space for a discard pile.
A complete game is made up of three rounds.
The player who most recently smelled flowers goes first. They begin their turn by making an offer to the opponent on their left. To make an offer, that player draws two cards from the stock. After looking at the cards, they choose one to offer face up and one to offer face down.
RECEIVING THE OFFER
The player who is being made the offer, chooses one 먹튀검증사이트 the two cards. Whichever card is chosen begins that player’s arrangement. If the facedown card is chosen, that card is kept face down and the player may not look at it until after they have chosen it. The chosen card is placed as the card farthest right in the arrangement. Cards added will build the arrangement to the left.
The card that was not chosen is kept by the player making the offer. Again, if it is the facedown card, that card is kept face down. It becomes the first card (furthest right) of the arrangement.
Once the offer is complete, play passes left. Offers are made until each player has four cards.Cards are added to the arrangement from left to right. Do not mix up the card order.
Once a round is complete, each player will have four cards in their arrangement. Some of them may be face up, and some of them may be face down. The faceup cards are referred to as the bouquet and the facedown cards are called keepsakes.
Players slide their facedown cards (keepsakes) down to create a second row without changing their order in the arrangement. Flip the keepsakes over and reveal what they are. At the same time, each player completes any Before Scoring action on any of the cards in their arrangement. Players may choose to complete their actions in any order. Even though the cards may not be in the same row, the cards positioned on the left and right are still considered adjacent when scoring.
Arrangements are then scored from left to right. Each heart is worth 1 point. Also tally up any points for the additional scoring conditions on the cards.
Continue playing rounds with the first player passing left each round. The game ends at the completion of the final round.
The player with the highest score at the end of the final round is the winner. If a tie occurs, the player with a flower with a name that comes first alphabetically wins the game. For example, if one tied player has the Snapdragon, and the other player has the Hyacinth, the player with the Hyacinth breaks the tie.
RED LIGHT GREEN LIGHT 1,2,3 OBJECT OF RED LIGHT GREEN LIGHT 1,2,3: The objective of Red Light Green Light 1,2,3 is to be the first player to have no cards remaining in your hand. NUMBER OF PLAYERS: 2 to 6 Players MATERIALS: 105 Playing Cards and Instructions TYPE OF GAME: Family Card Game AUDIENCE: Ages 5 and Up OVERVIEW OF RED LIGHT GREEN LIGHT 1,2,3 This game is perfect for quick, fun, family play. It is a wonderful game to teach sequential order and practice it with some speed! The goal is to place as many cards as you can in the order Red Light, Green Light, 1, 2, 3, and start all over again! One mess up may set you back for the entire game, so 토토사이트추천 sure you are on your toes and ready to throw down some cards. This game is perfect for any family event where boredom is a potential! SETUP To setup the game, shuffle the cards and deal seven cards to each player. Once the deck is in the middle of the playing area and all players are prepared, the game is ready to begin! GAMEP
WATTEN OBJECT OF WATTEN: The objective of Watten is to be the first team to score 11 or more points. NUMBER OF PLAYERS: 4 Players MATERIALS: 32 Card German Suited Deck, Paper, and a Pencil TYPE OF GAME: Trick Taking Card Game AUDIENCE: Adults OVERVIEW OF WATTEN Watten is a sociable card game that is played throughout the Alps in Southern Germany to Tyrol. The game allows for four players to separate into teams, and through teamwork, win the game. As a slight variation of most trick taking games, players may increase the points that are at stake, depending on how brave they are. Are you prepared to test your German heritage and play Watten? SETUP To begin setup, four players will divide into two teams. The dealer, chosen by the players, will shuffle the cards, allowing the player on their left to cut the deck. The cut card is presented to the group. If it is a Kritische, a German card similar to a Queen, then the cutter gets to keep it for themselves. If that reveals another Kri
ZANDARI OBJECT OF ZANDARI: The objective of Zandari is to be the first team to earn 11 points. NUMBER OF PLAYERS: 2 to 4 Players MATERIALS: 1 Standard Deck of Cards TYPE OF GAME: Fishing Card Game AUDIENCE: Adults OVERVIEW OF ZANDARI Zandari is a strategic fishing game, allowing teams to collect cards in an attempt to reach the highest number of points first. This game may be as quick or as long as the players want it to be. Using a simple deck of cards makes it easy to be played any and everywhere. Attempt to beat another team by strategically playing your cards in an attempt to capture as many as possible. The first team to reach 11 points wins the game! SETUP To begin setup, have players separate into two-player teams. Any player may be the first dealer, and then the deal with pass to the left. The dealer will shuffle the cards, and the player to the right of the dealer must cut the cards, cutting at least four cards from both sides of the deck. The cutter will remove the bot